Costs
How much does it cost to build an app in Nigeria?

Oluwole Olarewaju
CEO, 24 Design Co. · · 7 min read
In this guide
The cost of building an app in Nigeria depends mainly on what you build first, not on how big your idea is. A focused first version, called an MVP, costs a fraction of a full product. A clear plan before you build is the cheapest way to avoid overspending. This guide explains what drives the cost, what each stage involves, and how to get a quote you can trust.
The short answer
There is no single price for an app. A simple first version with one type of user and a handful of features costs far less than a marketplace with payments, several user roles and an admin dashboard. What matters is the scope: the exact features you build first.
Here is how the main stages compare:
| Stage | What you get |
|---|---|
| Discovery Sprint (1 to 2 weeks) | A clickable prototype, a defined first version and a fixed quote. |
| Lean MVP | One platform, one main user type, a few core features. |
| Standard MVP | Mobile app plus admin dashboard, user accounts and payments or one major integration. |
| Advanced MVP | Marketplace, several user roles, multiple integrations or regulated flows. |
| CTO support after launch | Roadmap, engineering support and hiring advice. |
The only reliable price is a fixed quote for a clearly defined scope.
What drives the cost of an app
Six things move the price more than anything else:
- The number and complexity of features. Every feature has to be designed, built, tested and maintained. Logging in is simple. Matching drivers to riders in real time is not.
- Platforms. An iPhone app, an Android app and a web app are three products. Cross-platform tools such as Flutter let one codebase serve iOS and Android, which often lowers the cost for a first version.
- Design. A clean, standard interface is faster to build than a heavily custom one. Good design also reduces mistakes and rework.
- Integrations. Payments (for example Paystack or Flutterwave), maps, SMS, WhatsApp messaging, identity checks and accounting tools each take time to connect and test.
- Users and admin. One type of user is simple. Customers, vendors, drivers and an admin team multiply the screens and the rules.
- Security and compliance. Apps that handle money, health information or personal data need extra care, testing and documentation.
Who builds the app also matters. A freelancer, an agency and an in-house team have different costs, different risks and different levels of support after launch.
How much does an MVP cost?
An MVP, or minimum viable product, is the smallest version of your idea that real users can use. Its purpose is to test your idea with the market before you spend on everything else. Because it includes only the essentials, it is the most sensible first investment for most founders.
Here is what usually separates the three sizes of MVP:
- Lean: one platform, one main user type, a few core features and a simple admin view.
- Standard: a mobile app plus an admin dashboard, user accounts and payments or one major integration.
- Advanced: two-sided marketplaces, several user roles, multiple integrations or regulated flows such as financial services.
Most founders overspend by trying to build the final product first. A better question than "what does my whole app cost?" is "what is the smallest version that proves my idea?"
Costs people forget
The build is not the only cost. Plan for these as well:
- App store fees. Apple charges an annual developer fee and Google charges a one-time registration fee. Check the current amounts on their websites.
- Hosting and cloud services. These are often priced in US dollars, so changes in the exchange rate can affect your monthly bill.
- Third-party services. Maps, SMS, WhatsApp messaging and payment providers charge per use or per transaction.
- Maintenance and updates. Phones and operating systems change every year, and apps need updates to keep working.
- Security and backups. Monitoring, backups and security fixes are part of running a product responsibly.
- Support and improvements. Real users will ask for changes. Budget for the first few months after launch.
- Marketing. An app does not bring its own users. Plan how people will find it.
A useful habit is to ask any team you speak to for the cost of the first year, not only the cost of the build.
Why quotes differ so much
Two quotes for the same app are often quotes for different things. The difference usually comes from:
- Scope. One quote includes a feature that the other leaves out.
- What is included. Does the price cover design, testing, the app store submission, bug fixes after launch and handover?
- How the price is set. A fixed price for a fixed scope is easier to plan than an hourly rate with no ceiling.
- Experience. A team that has built similar products can usually estimate more accurately and avoid expensive mistakes.
- Ownership. Check who owns the code and the designs once you have paid.
A very low quote is not always a bargain. If the price is far below the others, ask what has been left out.
How to reduce the cost without cutting quality
- Start with a Discovery Sprint. One or two weeks of planning turns a vague idea into a clear scope and prevents expensive changes halfway through the build.
- Cut features, not quality. List every feature, then separate must-haves from nice-to-haves. Launch with the must-haves.
- Choose the right platforms. If most of your first users are on one platform, start there. If you need both, ask whether a cross-platform approach fits.
- Reuse what already exists. Use proven services for payments, messaging and maps instead of building them from scratch.
- Decide quickly. Delays and changes of direction during the build cost money. Name one decision-maker.
- Phase the roadmap. Build version one, learn from real users, then invest in version two.
How to get an accurate quote
The more clearly you can describe your idea, the more accurate the quote will be. Before you speak to a team, prepare:
- The problem you solve and who has it
- Your main types of user
- A list of features, split into must-have and nice-to-have
- Apps or websites you like, as references
- The platforms you need (iPhone, Android, web)
- Any integrations you already know you need, such as payments or WhatsApp
- Your budget range and your target launch date
- Who makes decisions on your side
If you cannot answer some of these yet, that is normal. A Discovery Sprint is designed to answer them.
Questions to ask before you hire
- Have you built something similar, and can I see it?
- What exactly is included in the price, and what is not?
- Is the price fixed, and how are changes handled?
- Who owns the code and the designs when I have paid?
- How will we communicate, and how often will I see working progress?
- What happens after launch, and what does support cost?
Frequently asked questions
How long does it take to build an app? A focused MVP usually takes 8 to 12 weeks from the start of the build. The timeline depends on scope, so it is confirmed in a fixed quote after a Discovery Sprint.
Is it cheaper to hire a freelancer? Sometimes the upfront price is lower. Consider the risks too: one person may not cover design, development, testing and support, and may become unavailable. Ask what happens if they are.
Do I need an app, or is a website enough? If your users mainly search for you or read information, a website may be enough. If you need notifications, payments in the app, or a daily-use experience, an app may fit better. A web app or installable web app (PWA) can also be a lower-cost starting point.
Do I own the code? You should. At 24 Design Co., full ownership of the code and designs transfers to you when the final payment is made. Always confirm this in writing with any team.
What does an app cost to maintain? Maintenance covers updates, security, hosting and support, and varies with the size of the product. Many teams offer a monthly plan. Ask for the monthly price before you sign.

Oluwole Olarewaju
CEO, 24 Design Co.
Leads every product from idea review to launch, and stays on as CTO partner.
More about Oluwole