How to build
How to build a fitness app: features and cost

Oluwole Olarewaju
CEO, 24 Design Co. · · 4 min read
In this guide
A fitness app helps people exercise, track progress or stay motivated. The right first version depends on one choice: what job should your app do for the user? It might be guided workouts, coaching, tracking or community. This guide explains the types of fitness apps, the features to build first, what to leave out, and how to think about the cost.
Types of fitness apps
- Guided workouts: a library of programs, videos or audio sessions.
- Coaching and trainer marketplaces: clients book and pay trainers.
- Tracking: steps, workouts, habits, weight or nutrition.
- Community and challenges: groups, leaderboards and shared goals.
- Gym and studio apps: class booking, memberships and check-in.
- Live classes: streamed sessions led by instructors.
Choose one job first
Most fitness apps fail because they try to do everything: workouts, nutrition, community and coaching at once. Pick the single job your first users care about most, build it well, and add the rest after you see how people actually use it.
Must-have features for version one
| Feature | Why it matters |
|---|---|
| Quick sign-up and onboarding with goals | Personalizes the first experience |
| User profile and preferences | Needed to tailor plans |
| Workout plans or sessions | The core value of most fitness apps |
| Progress tracking | Motivation comes from seeing improvement |
| Reminders and notifications | The main tool for building a habit |
| Content management for your team | Lets you add and edit workouts without a developer |
| Payments or subscriptions | If your model is paid |
| Basic analytics | Shows what users actually do |
Features to leave for later
- Wearable and health platform integrations
- AI coaching and automatic plan generation
- Live classes and video chat
- Social feeds, leaderboards and rewards
- Nutrition scanning and meal planning
- Marketplace features for several trainers
Health data and wearables
Fitness apps often handle personal information about weight, activity and health. Collect only what you need, ask for clear consent, explain how the data is used and stored, and follow data protection law. Avoid medical claims unless you have the proper expertise and approvals. Wearable integrations, such as Apple Health and Google's health platform, are powerful but add work, so add them after the core experience works.
Challenges in Nigeria
- Data costs. Video is expensive for users. Offer downloads for offline use and lower-quality options.
- Payments. Card payments can fail. Offer more than one way to pay, and be aware that app store rules about in-app purchases for digital content can apply. Check the current policies.
- Content production. Good workout videos take time and money, separate from the app itself.
- Retention. Many people stop using fitness apps within weeks. Design for habit: reminders, small wins and visible progress.
- A range of phones. Test on modest devices as well as new ones.
How fitness apps make money
- Subscriptions for programs or premium content
- Freemium: free basics with paid upgrades
- One-off paid programs
- Commissions from trainers or classes
- Partnerships with gyms, employers or insurers
How to build it, step by step
- Define the job and the user. Who is the app for, and what result do they want?
- Run a Discovery Sprint to design the experience, list the features and get a fixed quote.
- Test the prototype with 5 to 10 target users before building.
- Build the core loop: start a workout, finish it, see progress, get a reminder.
- Launch to a small group, gather feedback and watch retention.
- Add features that real users ask for.
How much does it cost?
A focused fitness app with workouts, tracking, reminders and subscriptions sits in the lean to standard MVP range. Costs rise with video content, wearable integrations, live features and several user roles. Remember that content production is a separate cost from the app. Our guide to the cost of building an app in Nigeria explains what moves the price, and a Discovery Sprint gives you a fixed quote.
Common mistakes
- Building every feature before testing one
- Ignoring retention and reminders
- Using heavy video with no offline option
- Making health claims you cannot support
- Forgetting that content is part of the budget
Frequently asked questions
Do I need wearable integration? Not for a first version. Add it once users ask for it and the core experience is working.
How do fitness apps make money? Mostly subscriptions, freemium upgrades, one-off programs and partnerships. Choose one model for launch.
Should I build for iPhone or Android first? Choose the platform most of your first users have. If you need both, a cross-platform approach can reduce the cost.
Is it safe to give health advice in an app? Keep guidance general unless qualified professionals are involved, and avoid medical claims. Take legal advice for your market.

Oluwole Olarewaju
CEO, 24 Design Co.
Leads every product from idea review to launch, and stays on as CTO partner.
More about Oluwole